Biome is a prototype 3D-roguelike, made in C# with Unity3D. It features a procedurally-generated terrain, and enemies adapting to the player’s behaviour.
This project was made with Luke Austin, Timothée Denoux, Romain Derré, Adrien Floriant.
Link to the sourcecode : Gitlab
Installation
You can download the game from here (Google Drive) :
Usage
At the beginning of the game, tips are displayed to remind you of the controls. The full list is also below :
- ZQSD/Arrows : Movement
- Mouse : Rotate camera
- Left mouse click : Attack
- E : Grab/Drop the sword
- Space : Roulade (esquive)
It is also possible to use a controller (only tested with an xBox, not with a Sony controller). Movement is then made with the left stick, and camera orientation with the right one. The attack can be made with the X button or with the upper right trigger. Dropping or taing the sword is done with Y.
The binaries also include debug tools. The following keys are used (only with a keyboard) :
- L : Trigger debug interface (log and debug buttons on screen)
- I : Trigger player invincibility
- R : Reset status and position of the player
- G : Link the sword to the player
- P : Pause game
- C : Change camera
- B : Force adaptation of enemies
- V : Force enemy spawn
- N : Despawn an enemy
- F : Freeze all enemies
- W : Stop enemy spawn